AI Insights · Timothy · January 2022
Top 5 Third Person Games Performance in Belarus, Q4 2021
In Q4 2021, the top 5 third-person games in Belarus showed varying trends in downloads, revenue, and active users. Race Master 3D - Car Racing and Subway Surfers saw notable activity.
In Q4 2021, the top 5 third-person games in Belarus demonstrated diverse trends in downloads, revenue, and active users. The data, provided by Sensor Tower, offers an insightful look into the performance of these games on a unified platform.
Race Master 3D - Car Racing from SayGames LTD experienced significant fluctuations. Weekly revenue peaked around $90 in early December, with notable spikes towards the end of the quarter. Downloads varied, reaching a high of 23.6K in early October and stabilizing around 21.6K by the end of December. Active users saw a consistent increase, starting from 43.1K in late September and ending at 62.9K in the last week of December.
Smash Colors 3D 2024 by Badsnowball Limited showed a decline in downloads from 36.7K in late September to a low of 9.2K in mid-December. However, a recovery was observed towards the end of the quarter, with downloads rising to 18K. Active users followed a similar trend, starting at 71.5K and ending the year at 48.6K.
PUBG MOBILE from Tencent Mobile International Limited maintained a steady performance. Weekly revenue peaked at $31.8K at the end of September, with fluctuations throughout the quarter, ending at $11.7K in the final week of December. Downloads remained relatively stable, averaging around 11K per week. Active users consistently ranged between 134K and 159K.
Subway Surfers by Sybo Games ApS had a consistent increase in downloads, starting at 7K in late September and peaking at 19.1K in mid-December. Revenue saw modest growth, with weekly earnings reaching around $102 in December. Active users increased significantly from 108K in late September to 195K by the end of December.
Beat Racing, also by Badsnowball Limited, showed a downward trend in downloads, starting at 26.7K in late September and dropping to as low as 3.6K in mid-December, before recovering to 7.9K by the end of the quarter. Active users followed a similar pattern, declining from 44.5K to 13K, but seeing a slight increase to 18K in the final week of December. Revenue remained minimal, with a peak of $34 in early December.
For more detailed insights and analysis, visit Sensor Tower.